The Simplest Thing That Could Work

“Simple” is different from “Quickest to write” and very different from “The first idea that comes to mind.” Discovering the simplest possible solution is difficult.

What is an Extreme Programming Story Card?

Story cards answer the question what should be done? Each card describes a desired feature of the software project in story form — a sentence or two from the customers perspective.

4 Software Project Variables

4 Software Project Variables 1. Time 2. Scope 3. Resources 4. Quality XP suggests a different strategy. Agree as a team – including the customer – on acceptable level of quality. Agree to consider that time and resources are fixed. The only remaining question is that of scope. What will be delivered? The customer will […]

Extreme Programming Pocket Guide

This is a pocket guide on the methods needed to implement extreme programming in your business. It covers the 3 XP values and then walks you through how to get going with the 12 practices needed to get the full Extreme Programming process going for your software team.